Flash Templates Tutorials - Timeline
-If you want to move all the animation event into the timeline (and hence shift its time in the final movie), you will have to move all objects in all frames and layers, or to draw everything from the start.
-To move animation to another location in timeline: Unlock all levels. If you do not want to move anything from a single layer or several layers, lock or hide all layers which should remain unchanged. Click Edit Multiple Frames. Drag the marker of the trail so that they included all frames that you want to change, or click Modify Onion Markers and select Onion All. Select from the menu Edit / Select All. And drag all this to the new location in timeline.
-Timeline is designed for the organization and management of the variation of the clip content in time, layers and frames
-The most important components are:
-To manage Timeline, you can change the appearance of frames and drag it from the main window, select it into a separate window or lock it in any edge of the application window. When there are layers more than can be shown in the Timeline, there is scrolling appeared at its right side.
-You may change its size and thus the number of layers and frames displayed at the same time.
-Moving of the Timeline: By clicking at the top of the Timeline, drag it anywhere on the screen or to the edge of the working window to fix it there. If you want to avoid fixation, when dragging press the Control key.
-Increasing or decreasing of the size of the fields with the names of the layers - shift the border that separates the right and left parts of the Timeline.
-Increasing or decreasing of the number of displayed layers - shift the boundary that separates the Timeline and the Stage.
-Shifting of the playhead - Playhead is moving along the Timeline, specifying what frame at the moment is displayed in the Stage. Numbers of frames of animation are displayed at the header of the Timeline.
-Understanding of the various timelines
When the clip is played in a flash player, several timelines are enabled.
Each "movie clip" inside of the clip is a separate timeline. Other timelines may be added when another clip is loaded (Load Movie).
For example, the following text indicates the presence of 7 different timelines in the flash player:
MovieX.swf (in level 0)
ClipA (Instance name: John)
ClipA1 (Instance name: Alice)
ClipA2 (Instance name: Max)
ClipB (Instance name: Julia)
MovieY.swf (in level 1)
ClipC (Instance name: Bruce)
-Each timeline works independently, and can control any other timeline.
For example, a button in the main timeline in clip MovieX can launch and stop ClipC in clip MovieY.
Also the set of actions in the frame in the clip ClipC may make the clip MovieX jump to another scene or frame.
-At the Timeline you synchronize animations in time and locate graphic elements at different layers.
-Timeline shows each frame of the movie clip. Layers perform the role of the stack "transparencies" so that graphic elements located on different layers, eventually form an integral image.