Flash Templates Tutorials - Tweened Animation - rame-by-frame animation creating
Frame-by-frame animation creating
Frame-by-frame animation changes the content of the movie in every frame and is best suited to create complex animation in which objects are changed in every frame instead of simple motion. Frame-by-frame animation increases the file size much more rather than tweened one.
To create a frame-by-frame animation:
* Click the title of the layer to make it current frame and determine where you want to start the animation.
* If it is not the keyframe, select from the menu Insert / Keyframe (or just press F6) to make it a keyframe.
* Create an image for the first frame of the sequence (it may consist of any number of objects of any type) - here we can easily use any drawing tools, insert graphics and text from the clipboard, or import files.
* Click the next frame (at the right) in this very layer, and select Insert / Keyframe, or right-click and select Insert Keyframe from a pop-up menu of the right button (or finally start using F6. There is a new key frame appeared, and its content will completely repeat the content of the previous keyframe.
* Change the content of the new keyframe to set the changes that will occur in the course of animation.
* Repeat steps 4 and 5 until it seems that the animation is finally completed and the intended motion is formed.
It is often useful to play the ready part to see what you have.
Select Control / Play or click the Play button at the Controller (of course in case you have set to display the controller beforehand).