Flash Templates Tutorials - Import
As in most programs in the window File / Import you have to select the image file and open it. The imported image will be placed in the library and inserted at the scene as a symbol.
If you import png or gif files then the transparent mode will be kept, in the case of animated gif, the image will be automatically divided into frames with preservation time intervals. For more easy work with files of latter type, it is recommended to import animation graphics directly to the clip symbol:
* create a new "Movie clip" Insert / New Symbol
* Import an animation file
Thus the achieved clip containing animation is easy to be placed in the necessary location on the stage from the desired frame, thus you get rid of difficulties in image frame-by-frame positioning.
You will have an effect from animation clip of imported graphics if your files have the same names with a numeric end, for example - pics1.gif, pics2.gif etc. these files will be imported into the sequent frames. You can use this feature to insert animation from other programs into Flash that do not have anything in common with the Flash format.
Importing graphics is not limited with raster image. Main vector formats of such programs as FreeHand, Adobe Illustrator, AutoCad, etc. are accessible in Flash and if you want to import 3D graphics - import it frame-by-frame in ai format (eg Adobe Dimensoins).
When you are scanning an image, do not make dimension more than 75 dpi, thus you will save considerably on the volume without loss of quality.
As the main format use png, it would make small volumes of high quality and smaller size of the edited Flash project, at the same time remember that the image quality in the finished swf file depends on the publication setup - jpg format is used.
* Before importing, prepare the image: set the required size of the image and number of colors, retouch the image and make its final form. All of this will help to achieve the best results.
When multiple using of imported image, swf file size will not increase proportionally. This is because that you do not insert the image itself but its instance, i.e. Flash does not work with the very image but with mathematical data.