Flash Templates Tutorials - Sound - Adding a sound
Adding a sound to the project doesn’t differ from image import, it is sufficient to open the required audio file in wav format in File/Import window.
In this very format the sound will be saved during your project development, later on you will be able to chose the most appropriate type of compression (and MP3 is not always the most preferable).
When working with sound, as with the image, it is necessary to adhere to a simple rule - "to spoil is much more easier than to fix". When deciding to import sound prepare it in wav editor beforehand, create the necessary effects and transitions, set the desired modulation modes and set the required balance, be sure to remove all distortion, especially peak thresholds overshoot and unnecessary noises. All of this will allow to get the least volume with an adequate level of quality when publishing the project. Using audio, decide what will sound in stereo mode, and what in mono (mono takes twice less volume).
Stereo fits well for large-scale sounds made to effect the user’s consciousness, voice inserts and short sounds can be ruthlessly converted into mono.
At the same time, in the sound saturated projects (such as games) one can achieve stereo effect by using different channels, or a shift from one channel to another for mono fragments sound.
As you can see, it all depends on your imagination and knowledge.
A person working in Flash should be an artist, designer, web-master, programmer and audio producer. And you have to combine all these occupations. Of course, it is nearly impossible to be a professional in everything, however time spent would not be lost.
While working on your own project, you improve your skills unwittingly and not just learn to draw, or to program but to work with sound as well. You are striving for harmony subconsciously ( you will not achieve good results without it), Flash raises questions about the psychological aspects, and as a result you develop your worldview.
Of course, this does not happen automatically, and if your work with the program is slight thoughtless attempts to make like "that guy has" you can not count on success. You must learn to analyze someone’s work, but never copy them blindly.
If you see some interesting Flash website, try to think not how it was done (although it is also important) but try to understand why the author has chosen this very solution and what is the call forth of this or that effect. When learned to analyze, you will be able to choose the most rational decision depending on the task. The real Master is valued, above all, by the ability to think and argue the selected option.
Flash enables to get the desired result in a simple way, perhaps like no other technology does. Of course, the ability to think logically and philosophize does not eliminate the need for proficiency in Flash.
Flash allows you to use sounds in several ways. You can add a sound which will play continuously, regardless of what happens on the scene, or you can synchronize sound with animation.
Buttons sounding makes them more attractive.
There are two types of sounds used in Flash: event and stream. Events sound must be loaded completely, before it begins to play and continues playing, as long as it is disabled.
Streaming sound begins to play as soon as enough data for the first few frames is loaded. It is synchronized with the Timeline.