Flash Templates Tutorials - TOOLS
* Line [N] - As you have already realized it is meant for drawing straight lines.
* Line Color - Color selection from the color palette. You can select a random color, or even enter the value of the color manually using RGB parameters. Simply click the button with colored boxes above the main colors palette. You can also use transparency mode not only for the lines, but also for any fills objects. Transparency selection is to be set in Alpha percents when selecting color manually, that is select the color first and then specify the necessary transparency in Alpha field.
* Line Thickness - selecting the line thickness. Allows you to select from the offered parameters, as well as enter it manually.
* Line Style - style selection. Like everything in Flash, you can customize the style of lines, if you are not satisfied with those styles contained in the popup list.
Application: lines usage is similar to other graphic programs - simply pull the cursor from the beginning to the end of the line in the right place, and the line will be drawn.
* Oval [O] - drawing circles and ovals.
except of modifiers existing in Line menu, there is one n\more - Fill Color. Its use does not differ from selecting colors for the borders (lines colors), except that you can refuse from filling the oval (or border color) by selecting an empty box above of the main palette.
Application: after setting the necessary modifiers, draw an oval in the desired place. To draw a perfect circle, hold the Shift key pressed when drawing.
* Rectangle [R] - draws squares and rectangles.
Modifiers: this time to standard modifiers (the same as at Oval) there is one more. Round rectangle radius - determines the round radius in points.
Application: the principle of drawing rectangles is not different from drawing circles. There is a little trick - the correct square is drawn with the Shift keys pressed, but if you draw a square or a rectangle with rounded corners, it is possible to control the angle radius at the time of drawing with the help of your arrow keys - up or down. For small squares, setting more than 50 points leads to any notable visual changes. Generally, the larger the rectangle, the greater the round radius is needed, and vice versa.
* Often there is a need to fix up the line, or to move the object into another location.
Use selection and correction tools:
o Arrow [A] - for selecting, choosing and changing the shape of graphics objects. Modifiers:
o Snap - enables snapping to another object or place (depending on the chosen step grid).
o Smooth - makes lines and curves more smoother, clears the defect of shaking hands.
o Straighten - straighten roughness, the difference from the previous modifier is that turning of curves will be angular.
o Rotate - when selecting this option, you can turn any selected object.
o Scale - resizing the selected object.
Application: - selecting objects in Flash differs from what you get used:
If you left mouse click on the drawn object, then only its filling or its border, as border and fill of any graphic object are independent figures. And to be more precise, they are independent mathematical formulas that describe the drawn object. You do remember that we are working in vector graphics program, and the whole information about the image and the entire movie is nothing but a set of formulas, from which the viewer's computer creates the whole system. For this reason, if you click the piece of the curve, then only a short piece will be selected (till the nearest roughness). However, when selecting a piece drawn in the smooth mode, the entire curve will be selected. Understanding the principles of operation of the program will help to create beautiful movies with better performance and with small volume. The easiest way to select an object consisting of an outline and filling (for example: a circle or square) is double left click on it with the selected Arrow Tool. To select complex objects consisting of a set of curves, various fills and other objects or to select several objects at once, draw an outline around those objects, or select objects by turns holding the Shift key pressed. In addition to selecting objects, Arrow allows changing its forms. When bringing the cursor to any drawn object (drawn, but not selected from the library), you will see that the dotted box next to the pointer will change its form to an angle or circle, depending on the nature of the object. After clicking the object, change the image to your taste. To change the graphical object (a symbol) taken from the library, it must be broken first.
* Lasso [L] - unlike Arrow tool, it selects objects of random shape, that is you can outline the object or several objects without affecting other objects. You can cut part of the object filling or the required shape of the gradient. Modifiers:
* Magic Wand - allows cutting the area by the chosen color.
* Magic wand Properties - defines setting modes.
* Polygon - selecting with the help of outlining with straight lines.
Application: when using Lasso with a random selection, you have only to release the mouse left button, and with enabled Polygon – double click the last point of the polygon.
Although it is impossible to use gradient fillings for lines and borders, you can bypass this obstacle if you turn the line into the filling field: select the line, curve or border of the object, and select Modify / Curves / Lines to Fills, now you can paint with gradient filling.
* Pencil [P] - drawing random curves. Modifiers:
* Pencil Mode - contains three options;
* Straighter - possibility to draw ideal figures: everything that you draw would be brought to the ideal form by Flash.
* Smooth - another successful pickup: drawn curves are neat and professional.
* Inc - all that you have drawn is left without any change.
* Line Color - selecting colors without gradients.
* Line Thickness - the size of the line.
* Line Style - selection mode, which determines how the drawn curves will look like.
Application: click the pencil button, select the required modifiers and start creating.
* Brush [B] - drawing by strokes, although usually is used for manual painting of the objects.
o Brush Mode
o Paint Normal - painting everything promiscuously.
o Paint Fills - painting fields for fills leaving lines and border intact.
o Paint Behind - you can paint the object background, but not the object itself. Typically is used to create shadows or give the volume to the object.
o Paint Selection - this mode is designed to paint selected filled area.
o Paint Inside - a smart method of filling inside the objects. Make the first swab inside of the filled object, otherwise nothing will happen.
o Fill Color - selecting the brush color.
o Brush Size - you have a large choice of brushes.
o Brush Shape - when the size is selected, you can select brush shape, or vice versa.
o Lock Fill - this lock blocks the gradient painting. When enabled brush strokes counterstain the gradient fill; and if the button is not pressed, then each stroke is an individual gradient.
o There is another modifier, but only the lucky holders of drawing pads can see it: Use Pressure - enables pen pressing mode.
The following tools are intended, primarily, for editing the already drawn objects.
* Ink Bottle [I] - changing lines, contains modifiers already familiar to you that set color, thickness and lines style.
Application: Select the necessary parameters of the modifiers and then "drip" from the ink bottle on the line.
* Paint Bucket [U] - painting figures and changing the existing fills. Modifiers:
* Fill Color - selection of color fill.
* Gap Size - setting the possible gaps when filling not completely closed objects.
* Lock Fill - is used to specify the fill mode. Transform Fill - changing the direction of gradients, its size and inclination.
* Dropper [D] - copying color. Has no modifiers.
Application: - just point with the dropper the required color in the working scene. When referring to the gradient painting, the entire gradient will be copied, and not its separate color.
* Eraser [E] - erasing the drawn elements.
o Eraser Mode - contains a set of eraser modes.
o Normal - erases everything.
o Erase Fills - erasing fills
o Erase Lines - erasing lines only.
o Erase selected - erasing the selected fill.
o Erase Inside - erasing only the filling you have started with which.
o Faucet - deleting the whole line or filling.
o Erase Shape - selecting the form of eraser, similar to selecting brush forms.
Application: select the eraser, select the required mode and clean the image.
* Hand [H] - moving of the working area. No modifiers.
Application: Of course, you can move the working area via scrolling lines, but it is much easier to take it with the hand and put it where you want.
* Magnifier [M] - changing the image scale. Modifiers:
* Enlarge - zoom in the image.
* Reduce - deleting the image.
Application: - except of the regular zooming methods, you can put the diagonal line on the required image fragment and it will be increased.
Of course, in addition to drawing it is necessary to enter the text very often.
Actually it should be noted that Flash offers not only creating a text layout, but also offers rich interactive functions for using interactive capabilities when creating web design.
* Text [T] - text entering. Modifiers:
* Font list - selecting fonts that are installed on your computer. If you create the project, using non-standard fonts, and will send it to your friend, he will not be able to see what you have imagined. In this case, send along with the font itself, or even better - send the project after transferring it into publication, that is in swf format. By doing this you will greatly shorten its volume and you will be confident of reliable perception.
* Font size list - setting the font size. Can be selected from the list or entered manually.
* Font color - selecting the font color, except for gradients.
* Bold - thicken the font.
* Italic - italic font.
* Alignment - a full set of font alignment is available.
* Paragraph - setting paragraph properties.
* Margins - setting fields.
* Indentation - setting indentations.
* Line space - setting spaces between lines.
* Editable text field - enables the opportunity of changing the value of the text field while movie playing.
Application: except for editable fields, as you read above, in Flash there are two terms relating to text. Basically, they are very similar and differ only with the way of entering the text. The first is a text label: click with the mouse crosshair at the desired location and start entering the text. The line will automatically grow as text input. To go to another line press Enter, i.e. you control the transferring process by yourself. Second is a text block. First, you set the length of your block, and then enter the text which will be automatically carried over as the block is filled. When editing the entered text, you will easily determine the nature of the block. If you see a circle in the top right corner, it means you are dealing with a text label or with a block of variable width. And if you see the box, it means that the block width is fixed and you will not be able to carry over the lines by yourself. Furthermore, when selecting a text block, you can use Arrow tool transformation and rotation modes, the same as with any graphic object. If clicking the text block with the right mouse button and select Font, then you can set the additional properties: for example, inferior writing or entering kerning value (a distance between letters).