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Wire for sound typing of text.
Create simple text field and transform it as you want. Select it and enter "Properties" (Ctrl+F3), select "Input text". Then name this text "text1". Import any sound to library and link it to name "click".
Create a new layer and in its frame write:
_root.text1.onChanged = function()
mysound = new Sound();
Event translater onChanged() for textfields is used for finding any changes in text field.
FSCommand() in autonomous mode (limitations and preferences)
Function FSCommand() use 2 arguments - fscommand("command","argument");. Both of these arguments are strings. This function global properties of movie so it doesn't need to have prefix of object as "_root.fscommand();" - it's wrong. Also this function with its some commands is effective to use in a script of buttons.
When size of scene will be changed (window of flashplayer) movie will not change its size. There is such opportunity when it's "true".
It unfolds player to fullscreen. When it's "false" movie plays in player's window.
Forbid user to call menu in flashplayer for directing of playing movie.
Forbid user to use keys in combination with Ctrl for manipulation of autonomous player.
fscommand("quit"); - without argument
Close player. It's good to have button with such command when movie plays in fullscreen mode.
fscommand("exec", ""); - argument should have full or relative way to opening file.
Opens applications. Should consist full way (for example: C:/WINDOWS/delthisdir.exe) or relative way according to location of flash movie (for example fscommand("exec", "near.exe");)
Try to create 3 buttons and write there: